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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Use DOMParser instead of @nodable/sax, fix stale-item Save, add plugin loading/failure states, settings validation and labels, and more comments. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The plugin now decides when to save: it sends ncsItem and the editor acks it, creating or updating the piece. Removes the host Save button and ncsItemRequest. Guards against double items, times out a stuck save, reads objTB for item times, and adds a demo plugin and UX/wording fixes. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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This PR is opened on behalf of myself.
All the code is AI generated but has been reviewed and functionally checked by a human.
I had a need to test some MOS plugins with an automation system and figured the rundown editor wasn't a bad place to do it.
What this does
You can now create and edit pieces using an external MOS plugin, such as a graphics or clip picker. The plugin opens inside the editor. When you save in the plugin, the piece is created or updated.
How it works
Things worth knowing
objTB) if it has one. Otherwise they use the frame rate from Settings.Open in [code]smith · Need help on this PR? Tag
@codesmith-botwith what you need.