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redundancy suppression for Toxic Spores ability [bounty: 4 XTR] #2171
These should be some combat log message suppression for Uncle Fungus' passive ability, Toxic Spores, so that when some unit hits Uncle Fungus using melee attack & triggers the passive, it shouldn't show "Uncle Fungus uses Toxic Spores" too.
Similar to how Nutcase's Tentacle Bush passive does things #1947
changed the title [-]redundancy suppression for Toxic Spores ability[/-][+]redundancy suppression for Toxic Spores ability [bounty: 2 XTR][/+]on Apr 5, 2023
changed the title [-]redundancy suppression for Toxic Spores ability [bounty: 2 XTR][/-][+]redundancy suppression for Toxic Spores ability [bounty: 4 XTR][/+]on May 27, 2025
I've submitted a fix for this issue that follows the same pattern used in Tentacle Bush (#1947).
Solution: Use an empty title for the Effect to prevent the redundant combat log message while still applying the alterations correctly.
Testing: The fix ensures that when Uncle Fungus' Toxic Spores passive triggers on melee attack, the combat log shows only the meaningful message about regrowth reduction.
Activity
[-]redundancy suppression for Toxic Spores ability[/-][+]redundancy suppression for Toxic Spores ability [bounty: 2 XTR][/+][-]redundancy suppression for Toxic Spores ability [bounty: 2 XTR][/-][+]redundancy suppression for Toxic Spores ability [bounty: 4 XTR][/+]sungdark commentedon Mar 26, 2026
我来认领此赏金任务!
收款地址:eB51DWp1uECrLZRLsE2cnyZUzfRWvzUzaJzkatTpQV9
我会参考 Nutcase 的 Tentacle Bush passive 实现方式,修复 Toxic Spores 的冗余日志消息问题。
fix: suppress redundant combat log for Toxic Spores passive
sungdark commentedon Mar 26, 2026
我来认领此 issue。
收款地址:eB51DWp1uECrLZRLsE2cnyZUzfRWvzUzaJzkatTpQV9
PR: #2872
zhaog100 commentedon Mar 26, 2026
/attempt
roxonn-contribution-rewards commentedon Mar 26, 2026
👤 @zhaog100 is now working on this issue!
Started: Thu, 26 Mar 2026 22:30:15 GMT
Next steps:
fixes #2171in PR description/bounty <amount> <currency>Other contributors: Please coordinate in comments or work on different issues.
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fix(Uncle-Fungus): suppress redundant Toxic Spores combat log message
clawctrl1 commentedon Mar 31, 2026
PR #2941 Submitted
I've submitted a fix for this issue that follows the same pattern used in Tentacle Bush (#1947).
Solution: Use an empty title for the Effect to prevent the redundant combat log message while still applying the alterations correctly.
Testing: The fix ensures that when Uncle Fungus' Toxic Spores passive triggers on melee attack, the combat log shows only the meaningful message about regrowth reduction.
Ready for review!
fix(combat): suppress Toxic Spores ability-use log on passive trigger (…
fix(combat): suppress Toxic Spores ability-use log on passive trigger (…
fix(abilities): suppress Toxic Spores passive use log