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Claude-Code-Game-Studios
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#
CCGS project configuration — single source of truth for project settings.
#
See .claude/docs/effects-map.md for full schema.
schema_version
:
1
framework
:
version
:
1.2.0
last_upgraded
:
2026-10-19
#
NOTE: this template ships with no `modes:` block, and the six knobs below must
#
never be added to one.
#
#
`/start` DOES add `modes.rigor` and `modes.automation` here — that is its job,
#
and a `modes:` block containing those two is the expected state of a configured
#
project, not a mistake.
#
#
What must stay absent is the six knobs `modes.rigor` FRONTS:
#
`modes.review_mode`, `modes.workflow`, `docs.density`, `qa.level`,
#
`modes.story_granularity` and `team.size`. Seeding any of them in this file
#
pins that value and shadows the rigor expansion, so the rigor `/start` infers
#
and saves would stop changing anything. `/start` states the same rule for the
#
settings it writes.
#
#
Per-developer preferences belong in `project.local.yaml` (gitignored), not
#
here. `/settings --local <key>=<value>` writes there; `/settings <key>=<value>`
#
edits this file. See `.claude/docs/config-resolution.md` for the full
#
precedence order.
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